![cloth x-particles 4 cloth x-particles 4](https://2.bp.blogspot.com/-hxA3D9uRVuU/Xc0ksZKyixI/AAAAAAABzVc/R1WhMQbGuTsWVEd4-DfqH1U-Cq0Yd-0gwCLcBGAsYHQ/w401/Houdini%2BFX%2BMoGraph%2BTutorial.jpg)
Why isn´t the rope updated automatically when you modify the spline, effectively making rope and spline the same thing?(this is a deliberate design choice). You can even generate more than 1 rope from the same spline, and there's two different types of splines you can use to generate any rope. Think of the spline as a blueprint for generating ropes. When you click initialize, particles and constraints are generated to create a rope that matches the spline's path. The rope and the spline are completely different objects.
![cloth x-particles 4 cloth x-particles 4](https://mir-s3-cdn-cf.behance.net/project_modules/max_1200/f4fc2d68996083.5b7156027bbb9.jpg)
You need to click "Initialize" in the rope inspector in order to make it match the spline shape.
#Cloth x particles 4 install#
I guess I have to manually move that white spline to the handle positions in order to do what's done automatically in the game, but how do I update the completely straight mesh representation?ĮDIT: Btw, I get constant warning about menu items which already exists, and I wasn't able to run the install script (got an error when I clicked the install button so I copied gizmos etc manually instead).
![cloth x-particles 4 cloth x-particles 4](https://m.media-amazon.com/images/I/71-iB15XXrL._AC_SX466_.jpg)
But it would be nice to have it look fine in the editor as well. It attaches to the two handles and everything else goes away. Now, the rope, in this weird visually disjointed state actually works and looks fine when I press play. One rope, which to me is physically one single object, is in Obi Rope represented by at least three different things (mesh, spline, handles), which you in the editor allow to be physically separated and that is an abstract concept I have as of yet a difficult time grasping. I'm just beginning to look at the tutorials, but first impression is that the asset is rather visually cluttered: